Landscapetypes¶
← EXE Functions · code catalog
Friendly names for EXE category 11. Each maps to a top-level EXE code.
ReplaceLandscapeSprite¶
ReplaceLandscapeSprite(landscapeNr: int, text: string) · exe 50
Actually loads a new PreHex graphic from the graphics directory.
Parameters
landscapeNr(int) — Landscape nrtext(string) — Text / DataString payload
The trailing
textargument is sent as the SET-logic DataString (the final inline slot).
Example: exe(50,1,'Example Text')
ChangeLandscapeMoveCost¶
ChangeLandscapeMoveCost(landscape: int, movementtype: int, apCost: int) · exe 134
No in-game description provided; behaviour inferred from the function name.
Parameters
landscape(int) — Landscape #movementtype(int) — MovementType #apCost(int) — AP Cost
Example: exe(134,1,1,1)
ReduceLandInitialEntrench¶
ReduceLandInitialEntrench(landscapetype: int, percentage: int) · exe 156
No in-game description provided; behaviour inferred from the function name.
Parameters
landscapetype(int) — LandscapeType (-1=all)percentage(int) — Percentage (100=same. 50=less >100=more)
Example: exe(156,1,50)
ChangeRoadTypeMoveCost¶
ChangeRoadTypeMoveCost(roadtype: int, movementtype: int, apCost: int) · exe 259
No in-game description provided; behaviour inferred from the function name.
Parameters
roadtype(int) — RoadType #movementtype(int) — MovementType #apCost(int) — AP Cost
Example: exe(259,1,1,1)
This doc was generated from extracting data from Shadow Empire version 1.32a on 2026-06-05 06:56 UTC.