Moddable Table Guides¶
Game version: 1.32a
One guide per moddable S&S table: how the table works + a description for every column. The column names, count, library id, S&S slot, the scope the table's logic runs in, and which columns carry logic are all source-derived (read from the live engine/template data, so they track the current game version). Per-column descriptions are curated.
These supersede the per-table sections of S&S Editor documentation (a 5-year-old, dev-authored doc with known drift — e.g. story
INSTANCETYPEvalues and shifted Stratagem columns). Prefer these pages; treat the old doc as historical.
Tables¶
- Prescripted Cinematics
- Delta Story Format
- Flex Lookup Types
- Story Groups
- Story Logic
- Helper Regime Keys
- Epsilon Part 1 Story Format
- Epsilon Part 2 Story Format
- Stratagems
- Stratagem target logic
- Stratagem Fx vs AI
- Perks
- Ferdinand Story Format
- Custom Zone Info
- Regime Key Docs
- Tooltips Stringlist
- Unit Feats
- Unit Feat Behaviour
- Character Feat Types
- Character Feat Effects
- Gustav Story Format
- Helper Regime Feat Types
- Helper Regime Feat Type Fx
- Stratagem Fx vs Human
- Modify Existing Table
See also¶
- Talk Codes (reference)
- Logic scopes — which flags & key namespaces resolve in each scope
- ID reference lookups — real ID lists (skills, items, techs, …)
- EXE functions · CHK functions — the logic you put in the logic columns
This doc was generated from extracting data from Shadow Empire version 1.32a on 2026-06-05 06:56 UTC.