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Stratagem Fx vs AI

Game version: 1.32a

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Library table: Stratagem Fx vs AI (ID 375)  ·  S&S Editor slot: 10  ·  Template: 10 stratagem_fx_vs_ai.csv

The effects of a stratagem (this is the table you normally use — it applies to AI and human targets alike; "Fx vs Human" is only for PBEM). Rows matching the card id run in order; each can gate on IF, apply SET, and show text.

Scope & logic

stratagem scope (see Logic Scopes — what's available where).

Logic-bearing columns (build-time scope-checked): if, set

Columns

Column names + count are read from the live template (the game's own headers); descriptions are curated.

Col Name Description
0 Card ID Card ID — [id][id] system; one row can target several stratagems, e.g. [4][12].
1 IF Logic IF Logic — the columns below run only when this returns 1 or is blank (stratagem-scope logic).
2 SET Logic SET Logic — the effect applied when the row triggers (scope-checked).
3 Text Text — shown to the player who played the stratagem.
4 Talk Code Talk Code — 1 (REGULAR) if there is text; keep at least one row at talk code 1 (see Talk Codes).
5 group code Group code — best left blank (only allows one text per group number).
6 New Col
7 New Col

Notes


This doc was generated from extracting data from Shadow Empire version 1.32a on 2026-06-05 06:56 UTC.