Stratagem Fx vs AI¶
Game version: 1.32a
← Moddable tables index · Documentation index
Library table: Stratagem Fx vs AI (ID 375) · S&S Editor slot: 10 · Template: 10 stratagem_fx_vs_ai.csv
The effects of a stratagem (this is the table you normally use — it applies to AI and human targets alike; "Fx vs Human" is only for PBEM). Rows matching the card id run in order; each can gate on IF, apply SET, and show text.
Scope & logic¶
stratagem scope (see Logic Scopes — what's available where).
Logic-bearing columns (build-time scope-checked): if, set
Columns¶
Column names + count are read from the live template (the game's own headers); descriptions are curated.
| Col | Name | Description |
|---|---|---|
| 0 | Card ID | Card ID — [id][id] system; one row can target several stratagems, e.g. [4][12]. |
| 1 | IF Logic | IF Logic — the columns below run only when this returns 1 or is blank (stratagem-scope logic). |
| 2 | SET Logic | SET Logic — the effect applied when the row triggers (scope-checked). |
| 3 | Text | Text — shown to the player who played the stratagem. |
| 4 | Talk Code | Talk Code — 1 (REGULAR) if there is text; keep at least one row at talk code 1 (see Talk Codes). |
| 5 | group code | Group code — best left blank (only allows one text per group number). |
| 6 | New Col | |
| 7 | New Col |
Notes¶
- Stratagem logic runs in the non-story 'stratagem' scope — ZONEID/ZONEKEY are not available (see Logic Scopes — what's available where).
This doc was generated from extracting data from Shadow Empire version 1.32a on 2026-06-05 06:56 UTC.