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Character Feat Effects

Game version: 1.32a

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Library table: Character Feat Effects (ID 435)  ·  S&S Editor slot: 19  ·  Template: 19 character_feat_effects.csv

The effects for each Character Feat Type: stat/skill modifiers used during skill rolls, an XP boost, and optional per-turn IF/SET logic. One feat type can have several effect rows.

Scope & logic

character_feat scope (see Logic Scopes — what's available where).

Logic-bearing columns (build-time scope-checked): start_if, start_set

Columns

Column names + count are read from the live template (the game's own headers); descriptions are curated.

Col Name Description
0 Feat Type ID Character Feat Type ID — must match a Character Feat Types row (col 0).
1 Effect Type Effect Type — selects how cols 2-3 are read (blank = don't use cols 1-3). Values: 1 = Stat modifier (during skill rolls) — col 2 = Stat # (see Leader Stats); 2 = Skill modifier (during skill rolls) — col 2 = Skill ID; 3 = Experience-points boost — col 2 n/a; col 3 = ± percentage; 4 = Single-use skill modifier (like 2, but used once) — col 2 = Skill ID
2 Effect Target Effect Target — a Stat # or Skill ID depending on Effect Type (blank for type 3). Skill IDs are in Game ID Reference — Lookup IDs (table 203).
3 Effect Qty Effect Qty — the +/- amount (for type 3, a +/- percentage).
4 Start turn IF Start-of-turn IF Logic — SET (col 5) runs each start of turn when this is blank or returns 1.
5 Start turn SET Start-of-turn SET Logic — runs every start of turn (effect logic; scope-checked).

This doc was generated from extracting data from Shadow Empire version 1.32a on 2026-06-05 06:56 UTC.