Story Groups¶
Game version: 1.32a
← Moddable tables index · Documentation index
Library table: Story Groups (ID 339) · S&S Editor slot: 3 · Template: 3 story_groups.csv
Every story belongs to a Story Group; this table sets how many stories of a group may be shown per turn and how many of its Complex Stories may run at once. A story references its group via the Story Group ID column in the story-format tables.
Columns¶
Column names + count are read from the live template (the game's own headers); descriptions are curated.
| Col | Name | Description |
|---|---|---|
| 0 | Story Group Id | Story Group ID (S&S id), auto-assigned. |
| 1 | Name / Label | Label — internal name; never shown to the player. |
| 2 | SET decisions per turn | Stories per turn (SET logic) — a number or logic. 0 = never; 100 = one per turn; 200 = two; 50 = 50% chance of one. |
| 3 | reserve | Reserve / system usage — leave 0/blank. |
| 4 | SET complex stories running | Complex — how many Complex Stories from this group may run simultaneously. |
| 5 | Allow Disable | Allow disable — during planet setup, offer to enable/disable on startup? 0 = no, 1 = yes. |
This doc was generated from extracting data from Shadow Empire version 1.32a on 2026-06-05 06:56 UTC.