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Stratagem Fx vs Human

Game version: 1.32a

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Library table: Stratagem Fx vs Human (ID 542)  ·  S&S Editor slot: 23  ·  Template: 23 stratagem_fx_vs_human.csv

Identical in shape to "Stratagem Fx vs AI", but only reached when a stratagem with UseHuman=1 (Stratagems col 13) targets a regime/zone played by another HUMAN player — i.e. PBEM games with multiple humans. For single-player use the Fx vs AI table.

Scope & logic

stratagem scope (see Logic Scopes — what's available where).

Logic-bearing columns (build-time scope-checked): if, set

Columns

Column names + count are read from the live template (the game's own headers); descriptions are curated.

Col Name Description
0 Card ID Card ID — [id][id] system (e.g. [4][12]).
1 IF Logic IF Logic — gate for the row (stratagem-scope logic).
2 SET Logic SET Logic — the effect applied (scope-checked).
3 Text Text — shown to the player.
4 Talk Code Talk Code — 1 (REGULAR); keep one row at talk code 1 (see Talk Codes).
5 group code Group code — best left blank.
6 New Col
7 New Col

Notes

  • Only needed for PBEM multi-human games; if you set Stratagems col 13 = 1 you must fill both Fx tables.

This doc was generated from extracting data from Shadow Empire version 1.32a on 2026-06-05 06:56 UTC.