Unit Feats¶
Game version: 1.32a
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Library table: Unit Feats (ID 432) · S&S Editor slot: 16 · Template: 16 unit_feats.csv
Creates Unit Feats — embedded individuals (NCOs, specialists) that give a unit combat bonuses. Pair each with one or more Unit Feat Behaviour rows that define its actual combat effect.
Columns¶
Column names + count are read from the live template (the game's own headers); descriptions are curated.
| Col | Name | Description |
|---|---|---|
| 0 | ID | Unit Feat ID (S&S id), auto-assigned. |
| 1 | RegFeat ID | Regime Feat ID — 0/blank if not linked to a Regime Feat (then cols 4-5 are ignored). |
| 2 | Name | Name. |
| 3 | Ratio | Ratio — how many can exist per X individuals (10 = one per 10). |
| 4 | Acquire Chance | Acquire chance modifier — 100 = no modifier, 50 = less, 200 = double. |
| 5 | Lose Chance | Loss chance modifier — 100 = no modifier, 50 = less, 200 = double. |
| 6 | Regular Units | Works for regular units — 0/1. |
| 7 | Militia | Works for militia — 0/1. |
| 8 | OHQ | Works for OHQ — 0/1 (untested). |
| 9 | SHQ# | Works for SHQ — 0/1 (untested). |
| 10 | Event Pic ID / Slot | Event Picture id — unit-tab / combat illustration. |
| 11 | Unit Group | Friendly unit group this feat embeds with. Values: -1 = all unit groups; 0 = Infantry; 1 = Guns; 2 = Motorized; 3 = Tanks; 4 = Walkers; 5 = Protectors |
| 12 | Description | Description — for the mouse-over. |
| 13 | Individuals touched | Individuals receiving the bonus — keep low (vanilla uses 1-3). |
| 14 | Replaces | Replaces which Unit Feat ID — 0/blank to not replace; else this feat must already be present and is upgraded (e.g. Sgt → Lt → Capt). |
| 15 | Req Leader Feat Id | Required Leader Feat id — gate on a leader feat (current template; not in the S&S doc). |
This doc was generated from extracting data from Shadow Empire version 1.32a on 2026-06-05 06:56 UTC.