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Unit Feats

Game version: 1.32a

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Library table: Unit Feats (ID 432)  ·  S&S Editor slot: 16  ·  Template: 16 unit_feats.csv

Creates Unit Feats — embedded individuals (NCOs, specialists) that give a unit combat bonuses. Pair each with one or more Unit Feat Behaviour rows that define its actual combat effect.

Columns

Column names + count are read from the live template (the game's own headers); descriptions are curated.

Col Name Description
0 ID Unit Feat ID (S&S id), auto-assigned.
1 RegFeat ID Regime Feat ID — 0/blank if not linked to a Regime Feat (then cols 4-5 are ignored).
2 Name Name.
3 Ratio Ratio — how many can exist per X individuals (10 = one per 10).
4 Acquire Chance Acquire chance modifier — 100 = no modifier, 50 = less, 200 = double.
5 Lose Chance Loss chance modifier — 100 = no modifier, 50 = less, 200 = double.
6 Regular Units Works for regular units — 0/1.
7 Militia Works for militia — 0/1.
8 OHQ Works for OHQ — 0/1 (untested).
9 SHQ# Works for SHQ — 0/1 (untested).
10 Event Pic ID / Slot Event Picture id — unit-tab / combat illustration.
11 Unit Group Friendly unit group this feat embeds with. Values: -1 = all unit groups; 0 = Infantry; 1 = Guns; 2 = Motorized; 3 = Tanks; 4 = Walkers; 5 = Protectors
12 Description Description — for the mouse-over.
13 Individuals touched Individuals receiving the bonus — keep low (vanilla uses 1-3).
14 Replaces Replaces which Unit Feat ID — 0/blank to not replace; else this feat must already be present and is upgraded (e.g. Sgt → Lt → Capt).
15 Req Leader Feat Id Required Leader Feat id — gate on a leader feat (current template; not in the S&S doc).

This doc was generated from extracting data from Shadow Empire version 1.32a on 2026-06-05 06:56 UTC.