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Flex Asset Types

Game data table · ID 144 · 0 rows × 33 cols · library SE_IO

# Column
0 ID
1 Name
2 Level
3 PerHexAssets
4 SubType
5 Public
6 IF construct condit
7 Private Class
8 Event Pic Slot
9 n/a
10 LocTypeSlot
11 AutoProdID
12 ShortName
13 RoundsForConstr
14 Family ID
15 Special Rule
16 Areal Range
17 Ideal BP eco bonus
18 Ideal BP logistics
19 Linguistics Cat
20 New Col
21 New Col
22 New Col
23 New Col
24 New Col
25 New Col
26 New Col
27 New Col
28 New Col
29 New Col
30 New Col
31 New Col
32 New Col

Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.