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Flex Asset Types

Game data table · ID 151 · 428 rows × 33 cols · library SE_IO

# Column
0 ID
1 Name
2 Level
3 PerHexAssets
4 SubType
5 Public
6 IF construct condit
7 Private Class
8 EventPic ID / Slot
9 SubSubType
10 LocTypeSlot#
11 autoProdID
12 ShortName
13 RoundsForConstr
14 Family ID
15 Special Rule
16 Areal Range
17 Ideal BP bonus
18 Ideal BP logistics
19 Linguistics Cat
20 enter BP
21 health BP
22 education BP
23 security BP
24 Energy BP
25 Nationalize
26 RegimeKey Level Needed
27 Gui category
28 Profile
29 str.dam.prot%
30 Description
31 Convert
32 City Level Multi

Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.