Flex Asset Types¶
Game data table · ID 151 · 428 rows × 33 cols · library
SE_IO
| # | Column |
|---|---|
| 0 | ID |
| 1 | Name |
| 2 | Level |
| 3 | PerHexAssets |
| 4 | SubType |
| 5 | Public |
| 6 | IF construct condit |
| 7 | Private Class |
| 8 | EventPic ID / Slot |
| 9 | SubSubType |
| 10 | LocTypeSlot# |
| 11 | autoProdID |
| 12 | ShortName |
| 13 | RoundsForConstr |
| 14 | Family ID |
| 15 | Special Rule |
| 16 | Areal Range |
| 17 | Ideal BP bonus |
| 18 | Ideal BP logistics |
| 19 | Linguistics Cat |
| 20 | enter BP |
| 21 | health BP |
| 22 | education BP |
| 23 | security BP |
| 24 | Energy BP |
| 25 | Nationalize |
| 26 | RegimeKey Level Needed |
| 27 | Gui category |
| 28 | Profile |
| 29 | str.dam.prot% |
| 30 | Description |
| 31 | Convert |
| 32 | City Level Multi |
Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.