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Flex Story Triggers

Game data table · ID 191 · 75 rows × 30 cols · library SE_IO

# Column
0 Story ID
1 Z-Level
2 Name Label
3 Type
4 Type 2
5 Class (GM)
6 IF logic
7 IF hardcoded check
8 Run event ID
9 Run event lib name
10 Run hardcoded
11 UDS tab ID
12 UDS sub tab ID
13 UDS z value
14 Question
15 DynamicEv?
16 StoryGroup Id
17 ComplexStory Id
18 Complex Special Moment
19 Label for Hooks
20 Max Runs
21 Max1perInstanceWeight
22 Story Mode
23 Max Runs per Instance ID
24 New Col
25 New Col
26 Check Hide Dec
27 No End Turn
28 Variant
29 VariantMaster

Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.