Flex Story Decision Data Effects¶
Game data table · ID 271 · 12 rows × 5 cols · library
SE_IO
| # | Column |
|---|---|
| 0 | Decision ID |
| 1 | Group Code |
| 2 | IF Logic |
| 3 | SET Logic |
| 4 | Text |
Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.