Human Fx Dip Story, format Beta, batch 1¶
Game data table · ID 302 · 21 rows × 98 cols · library
SE_IO
| # | Column |
|---|---|
| 0 | TYPE |
| 1 | TITLE |
| 2 | IF |
| 3 | SET |
| 4 | SENTENCE1regular |
| 5 | SENTENCE1witty |
| 6 | SENTENCE1lowIq |
| 7 | SENTENCE2regular |
| 8 | SENTENCE2witty |
| 9 | SENTENCE2lowIq |
| 10 | SENTENCE3regular |
| 11 | SENTENCE3witty |
| 12 | SENTENCE3lowIq |
| 13 | KEY QUESTION |
| 14 | DECISION1 TEXT |
| 15 | REGIMEKEY COST |
| 16 | DELTA |
| 17 | RELAITON EFFECT |
| 18 | DELTA |
| 19 | TARGETREGREGKEY |
| 20 | DELTA |
| 21 | SET1 |
| 22 | SET2 |
| 23 | SOURCEZONE ZONEKEY EFFECT |
| 24 | DELTA |
| 25 | TRAIT1A |
| 26 | TRAIT DELTA |
| 27 | TRAIT 1B |
| 28 | TRAIT DELTA |
| 29 | ADVISE1A_TEXT |
| 30 | ADVISE1A_TALKCODE |
| 31 | ADVISE1B_TEXT (sardonic) |
| 32 | ASVISE1B_TALKCODE |
| 33 | ADVISE1C_TEXT (auth+demo) |
| 34 | ADVISE1C_TALKCODE |
| 35 | RESULT1_SUCCES_TEXT |
| 36 | DECISION2 TEXT |
| 37 | REGIMEKEY COST |
| 38 | DELTA |
| 39 | RELAITON EFFECT |
| 40 | DELTA |
| 41 | TARGETREGREGKEY EFFECT |
| 42 | DELTA |
| 43 | SET1 |
| 44 | SET2 |
| 45 | SOURCEZONE ZONEKEY EFFCT |
| 46 | DELTA |
| 47 | TRAIT2A |
| 48 | TRAIT DELTA |
| 49 | TRAIT 2B |
| 50 | TRAIT DELTA |
| 51 | ADVISE2A_TEXT |
| 52 | ADVISE2A_TALKCODE |
| 53 | ADVISE2B_TEXT (sardonic) |
| 54 | ASVISE2B_TALKCODE |
| 55 | ADVISE2C_TEXT |
| 56 | ADVISE2C_TALKCODE |
| 57 | RESULT2_SUCCES_TEXT |
| 58 | DECISION3 TEXT |
| 59 | REGIMEKEY |
| 60 | DELTA |
| 61 | RELAITON EFFECT |
| 62 | DELTA |
| 63 | TARGETREGREGKEY |
| 64 | DELTA |
| 65 | SET1 |
| 66 | SET2 |
| 67 | SOURCEZONE ZONEKEY |
| 68 | DELTA |
| 69 | TRAIT3A |
| 70 | TRAIT DELTA |
| 71 | TRAIT 3B |
| 72 | TRAIT DELTA |
| 73 | ADVISE3A_TEXT |
| 74 | ADVISE3A_TALKCODE |
| 75 | ADVISE3B_TEXT (sardonic) |
| 76 | ASVISE3B_TALKCODE |
| 77 | ADVISE3C_TEXT |
| 78 | ADVISE3C_TALKCODE |
| 79 | RESULT3_SUCCES_TEXT |
| 80 | ENEMYLEADERDECISION |
| 81 | ENEMYLEADERA_TEXT |
| 82 | ENEMYLEADERA_TALKCODE |
| 83 | ENEMYLEADERB_TEXT (sardonic) |
| 84 | ENEMYLEADERB_TALKCODE |
| 85 | ENEMYLEADERC_TEXT |
| 86 | ENEMYLEADERC_TALKCODE |
| 87 | DEFAULT_DECISION_NUMBER |
| 88 | DECISIONMESSAGETYPE |
| 89 | DECISIONMESSAGESUBTYPE |
| 90 | DECISIONMESSAGE1 |
| 91 | DECISIONMESSAGE2 |
| 92 | DECISIONMESSAGE3 |
| 93 | TRAITSNOTASPROFILE |
| 94 | IMMEDIATE_LOGIC_CHECK |
| 95 | IMMEDIATE_LOGIC_SET |
| 96 | IMMEDIATE_LOGIC_CHECK |
| 97 | IMMEDIATE_LOGIC_SET |
Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.