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101 - 104 : Various Complex Stories

Game data table · ID 337 · 36 rows × 135 cols · library SE_IO

# Column
0 COMPLEX STORY ID
1 TITLE
2 INSTANCETYPE
3 IF
4 SET
5 SENTENCE1regular
6 SENTENCE1witty
7 SENTENCE1lowIq
8 SENTENCE2regular
9 SENTENCE2witty
10 SENTENCE2lowIq
11 SENTENCE3regular
12 SENTENCE3witty
13 SENTENCE3lowIq
14 KEY QUESTION
15 DECISION1_IF
16 DECISION1 TEXT
17 REGIMEKEY
18 QTY
19 TRAIT1A
20 TRAIT DELTA
21 TRAIT 1B
22 TRAIT DELTA
23 ADVISE1A_TEXT
24 ADVISE1A_TALKCODE
25 ADVISE1B_TEXT (sardonic)
26 ASVISE1B_TALKCODE
27 ADVISE1C_TEXT (auth+demo)
28 ADVISE1C_TALKCODE
29 RESULT1_SUCCES_TEXT
30 RESULT_SET
31 RESULT_IF
32 RESULT_IF_SET
33 DECISION2_IF
34 DECISION2 TEXT
35 REGIMEKEY
36 QTY
37 TRAIT2A
38 TRAIT DELTA
39 TRAIT 2B
40 TRAIT DELTA
41 ADVISE2A_TEXT
42 ADVISE2A_TALKCODE
43 ADVISE2B_TEXT (sardonic)
44 ASVISE2B_TALKCODE
45 ADVISE2C_TEXT
46 ADVISE2C_TALKCODE
47 RESULT2_SUCCES_TEXT
48 RESULT_SET
49 RESULT_IF
50 RESULT_IF_SET
51 DECISION3_IF
52 DECISION3 TEXT
53 REGIMEKEY
54 QTY
55 TRAIT3A
56 TRAIT DELTA
57 TRAIT 3B
58 TRAIT DELTA
59 ADVISE3A_TEXT
60 ADVISE3A_TALKCODE
61 ADVISE3B_TEXT
62 ASVISE3B_TALKCODE
63 ADVISE3C_TEXT
64 ADVISE3C_TALKCODE
65 RESULT3_SUCCES_TEXT
66 RESULT_SET
67 RESULT_IF
68 RESULT_IF_SET
69 DECISION4_IF
70 DECISION4 TEXT
71 REGIMEKEY
72 QTY
73 TRAIT4A
74 TRAIT DELTA
75 TRAIT 4B
76 TRAIT DELTA
77 ADVISE4A_TEXT
78 ADVISE4A_TALKCODE
79 ADVISE4B_TEXT
80 ASVISE4B_TALKCODE
81 ADVISE4C_TEXT
82 ADVISE4C_TALKCODE
83 RESULT4_SUCCES_TEXT
84 RESULT_SET
85 RESULT_IF
86 RESULT_IF_SET
87 DEFAULT DECISION NUMBER
88 TRAITSNOTASPROFILE
89 MAXRUNS
90 STORY GROUP ID
91 COMPLEX_SPECIAL
92 MAX_1_INSTANCE_WEIGHT
93 AFTER_DEC_ALL_LOGIC_CHECK
94 AFTER_DEC_ALL_LOGIC_SET
95 AFTER_DEC_ALL_LOGIC_TEXT
96 AFTER_DEC_ALL_LOGIC_CHECK
97 AFTER_DEC_ALL_LOGIC_SET
98 AFTER_DEC_ALL_LOGIC_TEXT
99 AFTER_DEC_ALL_LOGIC_CHECK
100 AFTER_DEC_ALL_LOGIC_SET
101 AFTER_DEC_ALL_LOGIC_TEXT
102 AFTER_DEC_ALL_LOGIC_CHECK
103 AFTER_DEC_ALL_LOGIC_SET
104 AFTER_DEC_ALL_LOGIC_TEXT
105 AFTER_DEC_ALL_LOGIC_CHECK
106 AFTER_DEC_ALL_LOGIC_SET
107 AFTER_DEC_ALL_LOGIC_TEXT
108 AFTER_DEC_ALL_LOGIC_CHECK
109 AFTER_DEC_ALL_LOGIC_SET
110 AFTER_DEC_ALL_LOGIC_TEXT
111 IMMEDIATE_LOGIC_CHECK
112 IMMEDIATE_LOGIC_SET
113 IMMEDIATE_LOGIC_CHECK
114 IMMEDIATE_LOGIC_SET
115 IMMEDIATE_LOGIC_CHECK
116 IMMEDIATE_LOGIC_SET
117 IMMEDIATE_LOGIC_CHECK
118 IMMEDIATE_LOGIC_SET
119 IMMEDIATE_LOGIC_CHECK
120 IMMEDIATE_LOGIC_SET
121 IMMEDIATE_LOGIC_CHECK
122 IMMEDIATE_LOGIC_SET
123 IMMEDIATE_CINEMATIC_CHECK
124 IMMEDIATE_CINEMATIC_TITLE
125 IMMEDIATE_CINEMATIC_TEXT
126 IMMEDIATE_CINEMATIC_ILLUSTR
127 IMMEDIATE_CINEMATIC_BACKGROUND_ILLUSTR
128 IMMEDIATE_CINEMATIC_GUI_MODE
129 IMMEDIATE_CINEMATIC_CHECK
130 IMMEDIATE_CINEMATIC_TITLE
131 IMMEDIATE_CINEMATIC_TEXT
132 IMMEDIATE_CINEMATIC_ILLUSTR
133 IMMEDIATE_CINEMATIC_BACKGROUND_ILLUSTR
134 IMMEDIATE_CINEMATIC_GUI_MODE

Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.