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Danger Story, Epsilon Format 1

Game data table · ID 355 · 46 rows × 83 cols · library SE_IO

# Column
0 NAME
1 randomDanger1
2 randomDanger2
3 randomDanger3
4 security1
5 security2
6 security3
7 health1
8 health2
9 health3
10 culture1
11 culture2
12 culture3
13 culture4
14 randomDanger1#11
15 randomDanger1#12
16 randomDanger1#13
17 randomDanger2#21
18 randomDanger2#22
19 randomDanger2#23
20 randomDanger2#24
21 randomDanger3#31
22 randomDanger3#32
23 randomDanger3#33
24 randomDanger3#34
25 security1#41
26 security1#42
27 security2#51
28 security2#52
29 security2#53
30 security3#61
31 health1#71
32 health1#72
33 health1#73
34 health2#81
35 health2#82
36 health3#91
37 health3#92
38 health3#93
39 culture2#101
40 culture2#102
41 culture2#103
42 culture3#111
43 culture3#112
44 culture3#113
45 culture4#121
46 culture4#122
47 TRAIT 3B
48 TRAIT DELTA
49 ADVISE3A_TEXT
50 ADVISE3A_TALKCODE
51 ADVISE3B_TEXT
52 ASVISE3B_TALKCODE
53 ADVISE3C_TEXT
54 ADVISE3C_TALKCODE
55 RESULT3_SUCCES_TEXT
56 DECISION4 TEXT
57 REGIMEKEY
58 QTY
59 TRAIT4A
60 TRAIT DELTA
61 TRAIT 4B
62 TRAIT DELTA
63 ADVISE4A_TEXT
64 ADVISE4A_TALKCODE
65 ADVISE4B_TEXT
66 ASVISE4B_TALKCODE
67 ADVISE4C_TEXT
68 ADVISE4C_TALKCODE
69 RESULT4_SUCCES_TEXT
70 DEFAULT DECISION NUMBER
71 MAX_1_INSTANCE_WEIGHT
72 —
73 —
74 —
75 —
76 —
77 New Col
78 New Col
79 New Col
80 New Col
81 New Col
82 New Col

Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.