Danger Story, Epsilon Format 1¶
Game data table · ID 355 · 46 rows × 83 cols · library
SE_IO
| # | Column |
|---|---|
| 0 | NAME |
| 1 | randomDanger1 |
| 2 | randomDanger2 |
| 3 | randomDanger3 |
| 4 | security1 |
| 5 | security2 |
| 6 | security3 |
| 7 | health1 |
| 8 | health2 |
| 9 | health3 |
| 10 | culture1 |
| 11 | culture2 |
| 12 | culture3 |
| 13 | culture4 |
| 14 | randomDanger1#11 |
| 15 | randomDanger1#12 |
| 16 | randomDanger1#13 |
| 17 | randomDanger2#21 |
| 18 | randomDanger2#22 |
| 19 | randomDanger2#23 |
| 20 | randomDanger2#24 |
| 21 | randomDanger3#31 |
| 22 | randomDanger3#32 |
| 23 | randomDanger3#33 |
| 24 | randomDanger3#34 |
| 25 | security1#41 |
| 26 | security1#42 |
| 27 | security2#51 |
| 28 | security2#52 |
| 29 | security2#53 |
| 30 | security3#61 |
| 31 | health1#71 |
| 32 | health1#72 |
| 33 | health1#73 |
| 34 | health2#81 |
| 35 | health2#82 |
| 36 | health3#91 |
| 37 | health3#92 |
| 38 | health3#93 |
| 39 | culture2#101 |
| 40 | culture2#102 |
| 41 | culture2#103 |
| 42 | culture3#111 |
| 43 | culture3#112 |
| 44 | culture3#113 |
| 45 | culture4#121 |
| 46 | culture4#122 |
| 47 | TRAIT 3B |
| 48 | TRAIT DELTA |
| 49 | ADVISE3A_TEXT |
| 50 | ADVISE3A_TALKCODE |
| 51 | ADVISE3B_TEXT |
| 52 | ASVISE3B_TALKCODE |
| 53 | ADVISE3C_TEXT |
| 54 | ADVISE3C_TALKCODE |
| 55 | RESULT3_SUCCES_TEXT |
| 56 | DECISION4 TEXT |
| 57 | REGIMEKEY |
| 58 | QTY |
| 59 | TRAIT4A |
| 60 | TRAIT DELTA |
| 61 | TRAIT 4B |
| 62 | TRAIT DELTA |
| 63 | ADVISE4A_TEXT |
| 64 | ADVISE4A_TALKCODE |
| 65 | ADVISE4B_TEXT |
| 66 | ASVISE4B_TALKCODE |
| 67 | ADVISE4C_TEXT |
| 68 | ADVISE4C_TALKCODE |
| 69 | RESULT4_SUCCES_TEXT |
| 70 | DEFAULT DECISION NUMBER |
| 71 | MAX_1_INSTANCE_WEIGHT |
| 72 | — |
| 73 | — |
| 74 | — |
| 75 | — |
| 76 | — |
| 77 | New Col |
| 78 | New Col |
| 79 | New Col |
| 80 | New Col |
| 81 | New Col |
| 82 | New Col |
Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.