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105 : Major Regime Stories

Game data table · ID 409 · 29 rows × 159 cols · library SE_IO

# Column
0 COMPLEX STORY ID
1 TITLE
2 INSTANCETYPE
3 IF
4 SET
5 SENTENCE1 : Isolationists
6 SENTENCE1 : Expansionists
7 SENTENCE1 : Federalists
8 SENTENCE1 : Realpolitik
9 SENTENCE1 : Syndic
10 SENTENCE1 : Corporatist
11 SENTENCE1 : Doctrine
12 SENTENCE1 : Crusade
13 SENTENCE1 : Humanist
14 KEY QUESTION
15 DECISION1_IF
16 DECISION1 TEXT
17 REGIMEKEY
18 QTY
19 TRAIT1A
20 TRAIT DELTA
21 TRAIT 1B
22 TRAIT DELTA
23 ADVISE1A_TEXT
24 ADVISE1A_TALKCODE
25 ADVISE1B_TEXT
26 ASVISE1B_TALKCODE
27 ADVISE1C_TEXT
28 ADVISE1C_TALKCODE
29 RESULT1_DIFFICULTY
30 RESULT1_ROLL
31 RESULT1_FAILURE_TEXT
32 RESULT1_SUCCES_TEXT
33 RESULT1_FAILURE_SET
34 RESULT1_SUCCES_SET
35 RESULT_IF
36 RESULT_IF_SET
37 DECISION2_IF
38 DECISION2 TEXT
39 REGIMEKEY
40 QTY
41 TRAIT2A
42 TRAIT DELTA
43 TRAIT 2B
44 TRAIT DELTA
45 ADVISE2A_TEXT
46 ADVISE2A_TALKCODE
47 ADVISE2B_TEXT (sardonic)
48 ASVISE2B_TALKCODE
49 ADVISE2C_TEXT
50 ADVISE2C_TALKCODE
51 RESULT2_DIFFICULTY
52 RESULT2_ROLL
53 RESULT2_FAILURE_TEXT
54 RESULT2_SUCCES_TEXT
55 RESULT2_FAILURE_SET
56 RESULT2_SUCCES_SET
57 RESULT_IF
58 RESULT_IF_SET
59 DECISION3_IF
60 DECISION3 TEXT
61 REGIMEKEY
62 QTY
63 TRAIT3A
64 TRAIT DELTA
65 TRAIT 3B
66 TRAIT DELTA
67 ADVISE3A_TEXT
68 ADVISE3A_TALKCODE
69 ADVISE3B_TEXT
70 ASVISE3B_TALKCODE
71 ADVISE3C_TEXT
72 ADVISE3C_TALKCODE
73 RESULT3_DIFFICULTY
74 RESULT3_ROLL
75 RESULT3_FAILURE_TEXT
76 RESULT3_SUCCES_TEXT
77 RESULT3_FAILURE_SET
78 RESULT3_SUCCES_SET
79 RESULT_IF
80 RESULT_IF_SET
81 DECISION4_IF
82 DECISION4 TEXT
83 REGIMEKEY
84 QTY
85 TRAIT4A
86 TRAIT DELTA
87 TRAIT 4B
88 TRAIT DELTA
89 ADVISE4A_TEXT
90 ADVISE4A_TALKCODE
91 ADVISE4B_TEXT
92 ASVISE4B_TALKCODE
93 ADVISE4C_TEXT
94 ADVISE4C_TALKCODE
95 RESULT4_DIFFICULTY
96 RESULT4_ROLL
97 RESULT4_FAILURE_TEXT
98 RESULT4_SUCCES_TEXT
99 RESULT4_FAILURE_SET
100 RESULT4_SUCCES_SET
101 RESULT_IF
102 RESULT_IF_SET
103 DEFAULT DECISION NUMBER
104 TRAITSNOTASPROFILE
105 MAXRUNS
106 STORY GROUP ID
107 COMPLEX_SPECIAL
108 MAX_1_INSTANCE_WEIGHT
109 AFTER_DEC_ALL_LOGIC_CHECK
110 AFTER_DEC_ALL_LOGIC_SET
111 AFTER_DEC_ALL_LOGIC_TEXT
112 AFTER_DEC_ALL_LOGIC_CHECK
113 AFTER_DEC_ALL_LOGIC_SET
114 AFTER_DEC_ALL_LOGIC_TEXT
115 AFTER_DEC_ALL_LOGIC_CHECK
116 AFTER_DEC_ALL_LOGIC_SET
117 AFTER_DEC_ALL_LOGIC_TEXT
118 AFTER_DEC_ALL_LOGIC_CHECK
119 AFTER_DEC_ALL_LOGIC_SET
120 AFTER_DEC_ALL_LOGIC_TEXT
121 AFTER_DEC_ALL_LOGIC_CHECK
122 AFTER_DEC_ALL_LOGIC_SET
123 AFTER_DEC_ALL_LOGIC_TEXT
124 AFTER_DEC_ALL_LOGIC_CHECK
125 AFTER_DEC_ALL_LOGIC_SET
126 AFTER_DEC_ALL_LOGIC_TEXT
127 IMMEDIATE_LOGIC_CHECK
128 IMMEDIATE_LOGIC_SET
129 IMMEDIATE_LOGIC_CHECK
130 IMMEDIATE_LOGIC_SET
131 IMMEDIATE_LOGIC_CHECK
132 IMMEDIATE_LOGIC_SET
133 IMMEDIATE_LOGIC_CHECK
134 IMMEDIATE_LOGIC_SET
135 IMMEDIATE_LOGIC_CHECK
136 IMMEDIATE_LOGIC_SET
137 IMMEDIATE_LOGIC_CHECK
138 IMMEDIATE_LOGIC_SET
139 IMMEDIATE_CINEMATIC_CHECK
140 IMMEDIATE_CINEMATIC_TITLE
141 IMMEDIATE_CINEMATIC_TEXT
142 IMMEDIATE_CINEMATIC_ILLUSTR
143 IMMEDIATE_CINEMATIC_BACKGROUND_ILLUSTR
144 IMMEDIATE_CINEMATIC_GUI_MODE
145 IMMEDIATE_CINEMATIC_CHECK
146 IMMEDIATE_CINEMATIC_TITLE
147 IMMEDIATE_CINEMATIC_TEXT
148 IMMEDIATE_CINEMATIC_ILLUSTR
149 IMMEDIATE_CINEMATIC_BACKGROUND_ILLUSTR
150 IMMEDIATE_CINEMATIC_GUI_MODE
151 ENEMYLEADERDECISION
152 ENEMYLEADERA_TEXT
153 ENEMYLEADERA_TALKCODE
154 ENEMYLEADERB_TEXT (sardonic)
155 ENEMYLEADERB_TALKCODE
156 ENEMYLEADERC_TEXT
157 ENEMYLEADERC_TALKCODE
158 Max Runs Per Instance

Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.