105 : Major Regime Stories¶
Game data table · ID 409 · 29 rows × 159 cols · library
SE_IO
| # | Column |
|---|---|
| 0 | COMPLEX STORY ID |
| 1 | TITLE |
| 2 | INSTANCETYPE |
| 3 | IF |
| 4 | SET |
| 5 | SENTENCE1 : Isolationists |
| 6 | SENTENCE1 : Expansionists |
| 7 | SENTENCE1 : Federalists |
| 8 | SENTENCE1 : Realpolitik |
| 9 | SENTENCE1 : Syndic |
| 10 | SENTENCE1 : Corporatist |
| 11 | SENTENCE1 : Doctrine |
| 12 | SENTENCE1 : Crusade |
| 13 | SENTENCE1 : Humanist |
| 14 | KEY QUESTION |
| 15 | DECISION1_IF |
| 16 | DECISION1 TEXT |
| 17 | REGIMEKEY |
| 18 | QTY |
| 19 | TRAIT1A |
| 20 | TRAIT DELTA |
| 21 | TRAIT 1B |
| 22 | TRAIT DELTA |
| 23 | ADVISE1A_TEXT |
| 24 | ADVISE1A_TALKCODE |
| 25 | ADVISE1B_TEXT |
| 26 | ASVISE1B_TALKCODE |
| 27 | ADVISE1C_TEXT |
| 28 | ADVISE1C_TALKCODE |
| 29 | RESULT1_DIFFICULTY |
| 30 | RESULT1_ROLL |
| 31 | RESULT1_FAILURE_TEXT |
| 32 | RESULT1_SUCCES_TEXT |
| 33 | RESULT1_FAILURE_SET |
| 34 | RESULT1_SUCCES_SET |
| 35 | RESULT_IF |
| 36 | RESULT_IF_SET |
| 37 | DECISION2_IF |
| 38 | DECISION2 TEXT |
| 39 | REGIMEKEY |
| 40 | QTY |
| 41 | TRAIT2A |
| 42 | TRAIT DELTA |
| 43 | TRAIT 2B |
| 44 | TRAIT DELTA |
| 45 | ADVISE2A_TEXT |
| 46 | ADVISE2A_TALKCODE |
| 47 | ADVISE2B_TEXT (sardonic) |
| 48 | ASVISE2B_TALKCODE |
| 49 | ADVISE2C_TEXT |
| 50 | ADVISE2C_TALKCODE |
| 51 | RESULT2_DIFFICULTY |
| 52 | RESULT2_ROLL |
| 53 | RESULT2_FAILURE_TEXT |
| 54 | RESULT2_SUCCES_TEXT |
| 55 | RESULT2_FAILURE_SET |
| 56 | RESULT2_SUCCES_SET |
| 57 | RESULT_IF |
| 58 | RESULT_IF_SET |
| 59 | DECISION3_IF |
| 60 | DECISION3 TEXT |
| 61 | REGIMEKEY |
| 62 | QTY |
| 63 | TRAIT3A |
| 64 | TRAIT DELTA |
| 65 | TRAIT 3B |
| 66 | TRAIT DELTA |
| 67 | ADVISE3A_TEXT |
| 68 | ADVISE3A_TALKCODE |
| 69 | ADVISE3B_TEXT |
| 70 | ASVISE3B_TALKCODE |
| 71 | ADVISE3C_TEXT |
| 72 | ADVISE3C_TALKCODE |
| 73 | RESULT3_DIFFICULTY |
| 74 | RESULT3_ROLL |
| 75 | RESULT3_FAILURE_TEXT |
| 76 | RESULT3_SUCCES_TEXT |
| 77 | RESULT3_FAILURE_SET |
| 78 | RESULT3_SUCCES_SET |
| 79 | RESULT_IF |
| 80 | RESULT_IF_SET |
| 81 | DECISION4_IF |
| 82 | DECISION4 TEXT |
| 83 | REGIMEKEY |
| 84 | QTY |
| 85 | TRAIT4A |
| 86 | TRAIT DELTA |
| 87 | TRAIT 4B |
| 88 | TRAIT DELTA |
| 89 | ADVISE4A_TEXT |
| 90 | ADVISE4A_TALKCODE |
| 91 | ADVISE4B_TEXT |
| 92 | ASVISE4B_TALKCODE |
| 93 | ADVISE4C_TEXT |
| 94 | ADVISE4C_TALKCODE |
| 95 | RESULT4_DIFFICULTY |
| 96 | RESULT4_ROLL |
| 97 | RESULT4_FAILURE_TEXT |
| 98 | RESULT4_SUCCES_TEXT |
| 99 | RESULT4_FAILURE_SET |
| 100 | RESULT4_SUCCES_SET |
| 101 | RESULT_IF |
| 102 | RESULT_IF_SET |
| 103 | DEFAULT DECISION NUMBER |
| 104 | TRAITSNOTASPROFILE |
| 105 | MAXRUNS |
| 106 | STORY GROUP ID |
| 107 | COMPLEX_SPECIAL |
| 108 | MAX_1_INSTANCE_WEIGHT |
| 109 | AFTER_DEC_ALL_LOGIC_CHECK |
| 110 | AFTER_DEC_ALL_LOGIC_SET |
| 111 | AFTER_DEC_ALL_LOGIC_TEXT |
| 112 | AFTER_DEC_ALL_LOGIC_CHECK |
| 113 | AFTER_DEC_ALL_LOGIC_SET |
| 114 | AFTER_DEC_ALL_LOGIC_TEXT |
| 115 | AFTER_DEC_ALL_LOGIC_CHECK |
| 116 | AFTER_DEC_ALL_LOGIC_SET |
| 117 | AFTER_DEC_ALL_LOGIC_TEXT |
| 118 | AFTER_DEC_ALL_LOGIC_CHECK |
| 119 | AFTER_DEC_ALL_LOGIC_SET |
| 120 | AFTER_DEC_ALL_LOGIC_TEXT |
| 121 | AFTER_DEC_ALL_LOGIC_CHECK |
| 122 | AFTER_DEC_ALL_LOGIC_SET |
| 123 | AFTER_DEC_ALL_LOGIC_TEXT |
| 124 | AFTER_DEC_ALL_LOGIC_CHECK |
| 125 | AFTER_DEC_ALL_LOGIC_SET |
| 126 | AFTER_DEC_ALL_LOGIC_TEXT |
| 127 | IMMEDIATE_LOGIC_CHECK |
| 128 | IMMEDIATE_LOGIC_SET |
| 129 | IMMEDIATE_LOGIC_CHECK |
| 130 | IMMEDIATE_LOGIC_SET |
| 131 | IMMEDIATE_LOGIC_CHECK |
| 132 | IMMEDIATE_LOGIC_SET |
| 133 | IMMEDIATE_LOGIC_CHECK |
| 134 | IMMEDIATE_LOGIC_SET |
| 135 | IMMEDIATE_LOGIC_CHECK |
| 136 | IMMEDIATE_LOGIC_SET |
| 137 | IMMEDIATE_LOGIC_CHECK |
| 138 | IMMEDIATE_LOGIC_SET |
| 139 | IMMEDIATE_CINEMATIC_CHECK |
| 140 | IMMEDIATE_CINEMATIC_TITLE |
| 141 | IMMEDIATE_CINEMATIC_TEXT |
| 142 | IMMEDIATE_CINEMATIC_ILLUSTR |
| 143 | IMMEDIATE_CINEMATIC_BACKGROUND_ILLUSTR |
| 144 | IMMEDIATE_CINEMATIC_GUI_MODE |
| 145 | IMMEDIATE_CINEMATIC_CHECK |
| 146 | IMMEDIATE_CINEMATIC_TITLE |
| 147 | IMMEDIATE_CINEMATIC_TEXT |
| 148 | IMMEDIATE_CINEMATIC_ILLUSTR |
| 149 | IMMEDIATE_CINEMATIC_BACKGROUND_ILLUSTR |
| 150 | IMMEDIATE_CINEMATIC_GUI_MODE |
| 151 | ENEMYLEADERDECISION |
| 152 | ENEMYLEADERA_TEXT |
| 153 | ENEMYLEADERA_TALKCODE |
| 154 | ENEMYLEADERB_TEXT (sardonic) |
| 155 | ENEMYLEADERB_TALKCODE |
| 156 | ENEMYLEADERC_TEXT |
| 157 | ENEMYLEADERC_TALKCODE |
| 158 | Max Runs Per Instance |
Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.