Flex Story Triggers¶
Game data table · ID 554 · 6 rows × 28 cols · library
SE_IO
| # | Column |
|---|---|
| 0 | Story ID |
| 1 | Z-Level |
| 2 | Name Label |
| 3 | Type |
| 4 | Type 2 |
| 5 | Class (GM) |
| 6 | IF logic |
| 7 | IF hardcoded check |
| 8 | Run event ID |
| 9 | Run event lib name |
| 10 | Run hardcoded |
| 11 | UDS tab ID |
| 12 | UDS sub tab ID |
| 13 | UDS z value |
| 14 | Question |
| 15 | DynamicEv? |
| 16 | StoryGroup Id |
| 17 | ComplexStory Id |
| 18 | Complex Special Moment |
| 19 | Label for Hooks |
| 20 | Max Runs |
| 21 | Max1perInstanceWeight |
| 22 | Story Mode |
| 23 | Max Runs per Instance ID |
| 24 | New Col |
| 25 | New Col |
| 26 | Check Hide Dec |
| 27 | No End Turn |
Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.