Leader Low Relation FX¶
Game data table · ID 581 · 6 rows × 136 cols · library
SE_IO
| # | Column |
|---|---|
| 0 | COMPLEX STORY ID |
| 1 | TITLE |
| 2 | INSTANCETYPE |
| 3 | IF |
| 4 | SET |
| 5 | SENTENCE1regular |
| 6 | SENTENCE1witty |
| 7 | SENTENCE1lowIq |
| 8 | SENTENCE2regular |
| 9 | SENTENCE2witty |
| 10 | SENTENCE2lowIq |
| 11 | SENTENCE3regular |
| 12 | SENTENCE3witty |
| 13 | SENTENCE3lowIq |
| 14 | KEY QUESTION |
| 15 | DECISION1_IF |
| 16 | DECISION1 TEXT |
| 17 | REGIMEKEY |
| 18 | QTY |
| 19 | TRAIT1A |
| 20 | TRAIT DELTA |
| 21 | TRAIT 1B |
| 22 | TRAIT DELTA |
| 23 | ADVISE1A_TEXT |
| 24 | ADVISE1A_TALKCODE |
| 25 | ADVISE1B_TEXT (sardonic) |
| 26 | ASVISE1B_TALKCODE |
| 27 | ADVISE1C_TEXT (auth+demo) |
| 28 | ADVISE1C_TALKCODE |
| 29 | RESULT1_SUCCES_TEXT |
| 30 | RESULT_SET |
| 31 | RESULT_IF |
| 32 | RESULT_IF_SET |
| 33 | DECISION2_IF |
| 34 | DECISION2 TEXT |
| 35 | REGIMEKEY |
| 36 | QTY |
| 37 | TRAIT2A |
| 38 | TRAIT DELTA |
| 39 | TRAIT 2B |
| 40 | TRAIT DELTA |
| 41 | ADVISE2A_TEXT |
| 42 | ADVISE2A_TALKCODE |
| 43 | ADVISE2B_TEXT (sardonic) |
| 44 | ASVISE2B_TALKCODE |
| 45 | ADVISE2C_TEXT |
| 46 | ADVISE2C_TALKCODE |
| 47 | RESULT2_SUCCES_TEXT |
| 48 | RESULT_SET |
| 49 | RESULT_IF |
| 50 | RESULT_IF_SET |
| 51 | DECISION3_IF |
| 52 | DECISION3 TEXT |
| 53 | REGIMEKEY |
| 54 | QTY |
| 55 | TRAIT3A |
| 56 | TRAIT DELTA |
| 57 | TRAIT 3B |
| 58 | TRAIT DELTA |
| 59 | ADVISE3A_TEXT |
| 60 | ADVISE3A_TALKCODE |
| 61 | ADVISE3B_TEXT |
| 62 | ASVISE3B_TALKCODE |
| 63 | ADVISE3C_TEXT |
| 64 | ADVISE3C_TALKCODE |
| 65 | RESULT3_SUCCES_TEXT |
| 66 | RESULT_SET |
| 67 | RESULT_IF |
| 68 | RESULT_IF_SET |
| 69 | DECISION4_IF |
| 70 | DECISION4 TEXT |
| 71 | REGIMEKEY |
| 72 | QTY |
| 73 | TRAIT4A |
| 74 | TRAIT DELTA |
| 75 | TRAIT 4B |
| 76 | TRAIT DELTA |
| 77 | ADVISE4A_TEXT |
| 78 | ADVISE4A_TALKCODE |
| 79 | ADVISE4B_TEXT |
| 80 | ASVISE4B_TALKCODE |
| 81 | ADVISE4C_TEXT |
| 82 | ADVISE4C_TALKCODE |
| 83 | RESULT4_SUCCES_TEXT |
| 84 | RESULT_SET |
| 85 | RESULT_IF |
| 86 | RESULT_IF_SET |
| 87 | DEFAULT DECISION NUMBER |
| 88 | TRAITSNOTASPROFILE |
| 89 | MAXRUNS |
| 90 | STORY GROUP ID |
| 91 | COMPLEX_SPECIAL |
| 92 | MAX_1_INSTANCE_WEIGHT |
| 93 | AFTER_DEC_ALL_LOGIC_CHECK |
| 94 | AFTER_DEC_ALL_LOGIC_SET |
| 95 | AFTER_DEC_ALL_LOGIC_TEXT |
| 96 | AFTER_DEC_ALL_LOGIC_CHECK |
| 97 | AFTER_DEC_ALL_LOGIC_SET |
| 98 | AFTER_DEC_ALL_LOGIC_TEXT |
| 99 | AFTER_DEC_ALL_LOGIC_CHECK |
| 100 | AFTER_DEC_ALL_LOGIC_SET |
| 101 | AFTER_DEC_ALL_LOGIC_TEXT |
| 102 | AFTER_DEC_ALL_LOGIC_CHECK |
| 103 | AFTER_DEC_ALL_LOGIC_SET |
| 104 | AFTER_DEC_ALL_LOGIC_TEXT |
| 105 | AFTER_DEC_ALL_LOGIC_CHECK |
| 106 | AFTER_DEC_ALL_LOGIC_SET |
| 107 | AFTER_DEC_ALL_LOGIC_TEXT |
| 108 | AFTER_DEC_ALL_LOGIC_CHECK |
| 109 | AFTER_DEC_ALL_LOGIC_SET |
| 110 | AFTER_DEC_ALL_LOGIC_TEXT |
| 111 | IMMEDIATE_LOGIC_CHECK |
| 112 | IMMEDIATE_LOGIC_SET |
| 113 | IMMEDIATE_LOGIC_CHECK |
| 114 | IMMEDIATE_LOGIC_SET |
| 115 | IMMEDIATE_LOGIC_CHECK |
| 116 | IMMEDIATE_LOGIC_SET |
| 117 | IMMEDIATE_LOGIC_CHECK |
| 118 | IMMEDIATE_LOGIC_SET |
| 119 | IMMEDIATE_LOGIC_CHECK |
| 120 | IMMEDIATE_LOGIC_SET |
| 121 | IMMEDIATE_LOGIC_CHECK |
| 122 | IMMEDIATE_LOGIC_SET |
| 123 | IMMEDIATE_CINEMATIC_CHECK |
| 124 | IMMEDIATE_CINEMATIC_TITLE |
| 125 | IMMEDIATE_CINEMATIC_TEXT |
| 126 | IMMEDIATE_CINEMATIC_ILLUSTR |
| 127 | IMMEDIATE_CINEMATIC_BACKGROUND_ILLUSTR |
| 128 | IMMEDIATE_CINEMATIC_GUI_MODE |
| 129 | IMMEDIATE_CINEMATIC_CHECK |
| 130 | IMMEDIATE_CINEMATIC_TITLE |
| 131 | IMMEDIATE_CINEMATIC_TEXT |
| 132 | IMMEDIATE_CINEMATIC_ILLUSTR |
| 133 | IMMEDIATE_CINEMATIC_BACKGROUND_ILLUSTR |
| 134 | IMMEDIATE_CINEMATIC_GUI_MODE |
| 135 | Max Runs per Instance |
Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.