Flex Tech Types¶
Game data table · ID 194 · 158 rows × 23 cols · library
SE_IO
| # | Column |
|---|---|
| 0 | Tech Type ID |
| 1 | Name |
| 2 | Type |
| 3 | OrgType ID |
| 4 | or OrgType ID |
| 5 | BP for discovery |
| 6 | BP for Research Roll |
| 7 | Discovery IF Logic |
| 8 | Disc. Text |
| 9 | Description |
| 10 | Group |
| 11 | Tech Path: Weapon |
| 12 | Tech Path: Economy |
| 13 | Tech Path: Artillery |
| 14 | Str Path: Offensive |
| 15 | Str Path: Defensive |
| 16 | Min SHQ Stage |
| 17 | Item Shortage |
| 18 | Item Surplus |
| 19 | AI Boost IF > 0 |
| 20 | Always IF |
| 21 | New Col |
| 22 | New Col |
Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.