Flex Story Triggers¶
Game data table · ID 195 · 0 rows × 19 cols · library
SE_IO
| # | Column |
|---|---|
| 0 | Story ID |
| 1 | Z-Level |
| 2 | Name Label |
| 3 | Type |
| 4 | Type 2 |
| 5 | Class (GM) |
| 6 | IF logic |
| 7 | IF hardcoded |
| 8 | Call event Id |
| 9 | Call event libname |
| 10 | Call hardcoded |
| 11 | UDS tab ID |
| 12 | UDS sub tab ID |
| 13 | UDS z value |
| 14 | New Col |
| 15 | New Col |
| 16 | New Col |
| 17 | New Col |
| 18 | New Col |
Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.