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Flex Story Triggers

Game data table · ID 195 · 0 rows × 19 cols · library SE_IO

# Column
0 Story ID
1 Z-Level
2 Name Label
3 Type
4 Type 2
5 Class (GM)
6 IF logic
7 IF hardcoded
8 Call event Id
9 Call event libname
10 Call hardcoded
11 UDS tab ID
12 UDS sub tab ID
13 UDS z value
14 New Col
15 New Col
16 New Col
17 New Col
18 New Col

Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.