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Flex Story Triggers

Game data table · ID 268 · 6 rows × 25 cols · library SE_IO

# Column
0 Story ID
1 Z-Level
2 Name Label
3 Type
4 Type 2
5 Class (GM)
6 IF logic
7 IF hardcoded check
8 Run event ID
9 Run event lib name
10 Run hardcoded
11 UDS tab ID
12 UDS sub tab ID
13 UDS z value
14 Question
15 DynamicEv?
16 New Col
17 New Col
18 New Col
19 New Col
20 New Col
21 New Col
22 New Col
23 New Col
24 New Col

Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.