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Basic Stories, Format Alpha, Batch 1

Game data table · ID 267 · 24 rows × 64 cols · library SE_IO

# Column
0 NAME
1 TITLE
2 TYPE
3 IF
4 SENTENCE1regular
5 SENTENCE1witty
6 SENTENCE1lowIq
7 SENTENCE2regular
8 SENTENCE2witty
9 SENTENCE2lowIq
10 SENTENCE3regular
11 SENTENCE3witty
12 SENTENCE3lowIq
13 KEY QUESTION
14 DECISION1 TEXT
15 REGIMEKEY
16 QTY
17 TRAIT1A
18 TRAIT DELTA
19 TRAIT 1B
20 TRAIT DELTA
21 ADVISE1A_TEXT
22 ADVISE1A_TALKCODE
23 ADVISE1B_TEXT (sardonic)
24 ASVISE1B_TALKCODE
25 ADVISE1C_TEXT (auth+demo)
26 ADVISE1C_TALKCODE
27 RESULT1_SUCCES_TEXT
28 DECISION2 TEXT
29 REGIMEKEY
30 QTY
31 TRAIT2A
32 TRAIT DELTA
33 TRAIT 2B
34 TRAIT DELTA
35 ADVISE2A_TEXT
36 ADVISE2A_TALKCODE
37 ADVISE2B_TEXT (sardonic)
38 ASVISE2B_TALKCODE
39 ADVISE2C_TEXT
40 ADVISE2C_TALKCODE
41 RESULT2_SUCCES_TEXT
42 DECISION3 TEXT
43 REGIMEKEY
44 QTY
45 TRAIT3A
46 TRAIT DELTA
47 TRAIT 3B
48 TRAIT DELTA
49 ADVISE3A_TEXT
50 ADVISE3A_TALKCODE
51 ADVISE3B_TEXT
52 ASVISE3B_TALKCODE
53 ADVISE3C_TEXT
54 ADVISE3C_TALKCODE
55 RESULT3_SUCCES_TEXT
56 DEFAULT DECISION NUMBER
57 SET_ON_DECISION_1
58 SET_ON_DECISION_2
59 SET_ON_DECISION_3
60 New Col
61 New Col
62 New Col
63 New Col

Vanilla game table. To change it in a mod, target it by library name + table ID with a Modify Existing Table row.